Software Engineer
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Slime School

Slime School

 

Slime School

  • A game developed over 48 hours for the Jan 2020 global game jam.

  • Made in a team of two programmers and one artist, in Unity.

Contribution

  • Player controller.

  • Picking up objects.

  • Slime shader.

  • Mechanics of attachable objects (pin, spring).

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