Software Engineer
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Prototypes

Prototypes

 

Prototypes

  • Within a small team we developed three prototypes over eight weeks, using Unity.

  • Our team had three artists and two programmers, and we worked in a very iterative process, nailing down the minimum playable prototype, and then playtesting and improving the product.

  • These prototypes taught me a lot about streamlining my process of creating mechanics and stripping out any unnecessary steps.

Tiny Track Racers

  • Implemented car movement and steering physics.

  • Added checkpoints and respawning after going out-of-bounds.

  • Implemented and iterated on player camera.

  • Player animation blend tree.

Earth

  • Tile targeting, raising and pushing chunks,

  • Toad boss behaviours.

  • Toad boss animator.

Roller Blade

  • Created player controller.

  • Player animator setup and gameplay incorporation.

  • Grinding mechanic.